Our Work on Stage.

November 5, 2018

Most of the time, our work lives on screens, packaging and business cards. Every now and then, though, it ends up somewhere much bigger. Over the past year and a half, we’ve had the unusual pleasure of seeing our designs on stage in front of thousands of people, and we wanted to share a few of those moments.

DICE 25

To celebrate 25 years of making games, DICE threw a party for its team, friends and family, and asked us to create the anniversary mark. Seeing the “25” lit up on stage, surrounded by the people who built Battlefield, Mirror’s Edge and Battlefront, was a proud moment for a studio that has worked with DICE since its early Battlelog days.

E3

When Josef Fares walked out at EA’s E3 press conference to reveal A Way Out, our logotype filled the screen behind him. Having spent months printing, scanning and refining that wordmark, watching it introduced to the world on one of gaming’s biggest stages was something else.

WWDC

We didn’t see this one coming. During the keynote at Apple’s Worldwide Developers Conference, Quixel’s logo appeared among the partners for Apple’s new AR file format. It’s a great reminder that a brand built for a small, ambitious team can end up standing next to the biggest names in the industry.

Big thanks to everyone at DICE, Hazelight, EA and Quixel for trusting us with their brands. Here’s to the next stage.

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Jonas Salvador, Art Director & Partner